I started in the games industry in 2006, primarily as a prop builder but also as texture artist & occasional concept artist as well.
I now work as a lecturer at Griffith University teaching CG Modeling, Production Design and Concept Design in the Bachelor of Games Design course. I am also available for freelance work.
My area of speciality is in designing and building mechanical props however, my work to date reflects my skills across a wide spectrum of styles & subjects.
For additional art and high-rez versions of art seen here, please e-mail me.
To view my LinkedIn profile and recommendations, visit:
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